Monday, February 23, 2009

The Clumsy CrashLander

I can see why Apple removed the CrashLanding sources from the iPhone developer's area. People were using it to create game engines and that wasn't really the intention with it. It was just a quick and dirty demo of the Text2D wrapper for OpenGL and the SoundEngine wrapper for OpenAL. It didn't support a tile atlas, object oriented sprites, a proper frame thread, correctly working collision detect, compressed audio, or a properly configured accelerometer. Apple probably got tired of people reporting bugs against it and using it as a core for so many games. Even I have a few open bugs with Apple against it still.


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